extends CharacterBody2D
@onready var animated_sprite_2d = $AnimatedSprite2D


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	if Input.is_action_pressed("ui_left"):
		animated_sprite_2d.play("jump")
	else:
		animated_sprite_2d.stop()
